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| <div style="color:#54595d; font-size:0.9em; margin-top:0.6em;">No account needed to start — link your Wikimedia account when you want your work to count.</div> | | <div style="color:#54595d; font-size:0.9em; margin-top:0.6em;">No account needed to start — link your Wikimedia account when you want your work to count.</div> |
| </div> | | </div> |
|
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| __TOC__
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|
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| == What PlayTheWiki is ==
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|
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| PlayTheWiki turns contributing to Wikipedia into a game you play. You walk a city built out of
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| real articles, pick up work the encyclopedia actually needs, make the
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| edit '''on Wikipedia itself''', and get paid once that edit has proven it
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| can survive.
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|
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| Three things make it different from a quiz app with a Wikipedia skin:
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|
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| * '''The city is the encyclopedia.''' Every block you walk past is a real article, pulled live, carrying its real state — sourced, stub, no image, untouched since 2004.
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| * '''The edit is a real edit.''' You link your own Wikimedia account and the change lands in the article's history under your name, with your credit. Nothing is simulated.
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| * '''The reward waits for the work to hold.''' A contribution pays after '''48 hours''' without being reverted. Nobody gets paid for an edit the community threw out.
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|
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| You can walk in and play without an account. You will be told, clearly,
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| that a guest's progress can be lost — and you can bind that progress to a
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| real account later without starting over.
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|
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| == How a session actually goes ==
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|
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| # '''Walk into the city.''' Blocks are articles. Their colour and state tell you what each one is missing.
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| # '''Pick up a mission.''' Read one, improve one, or translate one.
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| # '''Do the work on Wikipedia.''' The game hands you the article and gets out of the way.
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| # '''Come back.''' The edit is found automatically and put on a 48-hour hold.
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| # '''Get paid.''' If it survived, WikiCoins and XP land.
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| # '''Spend it.''' Gear, boots, wings, teleports, skins — see below.
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|
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| == What you can do in the game ==
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|
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| === Contribute for real ===
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| * '''Edit missions''' — improve an article that needs it, verified against the real revision history.
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| * '''Reading missions''' — read an article properly and answer questions drawn from its own content.
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| * '''Translation missions''' — find what one language has and another does not, and close the gap.
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| * '''Link your Wikimedia account''' — one-time OAuth, identify-only. The game never edits as you; you edit as you.
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|
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| === Explore ===
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| * A '''living city of articles''' streamed from the wiki, block by block, as you walk.
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| * '''Article cubes''' you can inspect on the spot — read it, see its quality score, see what it is missing.
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| * '''Filters''' — show me only stubs, only articles with no image, only things created before 2005, only what I have not touched.
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| * '''Other cities''' — each language and topic area is its own place.
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| * '''My Journey''' — the map of everything you personally have worked on.
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| * '''Fast travel''' — bus stops, airports and ports for getting across the map.
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| * '''Events''' — real campaign events from the wiki surface as portals in the city.
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|
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| === Fight ===
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| * '''Dungeons''' built out of an article's own weaknesses.
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| * '''Enemy archetypes drawn from what is wrong with the article''' — Citation Wraiths, Stub Sprites, Reference Phantoms, the Imageless, the Outdated, the Untranslated.
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| * '''Knowledge Strike''' — spend Knowledge Points for a heavy hit. KP is the resource that separates a good fight from a lucky one.
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| * '''Quizzes mid-dungeon''' drawn from the article you are fighting through; a perfect run pays double.
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| * '''Boss portals''' that appear at random and are worth the detour.
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| * '''Multiplayer rooms''' — clear a dungeon with other players in real time.
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|
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| === Grow ===
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| * '''Levels and decades''' — your avatar changes as you climb, and so do the monsters.
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| * '''Badges''' for the milestones worth marking.
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| * '''Healing devices''' that level up, so your potions heal more as you go.
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|
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| === Kit yourself out ===
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| * A '''shop with 187 items''' — head, glasses, body, back, gloves, legs, feet, accessory, weapons, consumables and skins, across five rarities.
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| * '''Boots''' that make Shift a real sprint, and '''wings''' that let you fly over the city.
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| * '''Shortcuts''' that permanently upgrade the boots or wings you already like.
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| * '''Brews''' — temporary strength, defence and speed, with the clock visible on your HUD.
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| * '''One-shot teleports''' for when walking back is not the fun part.
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| * '''+X% XP and +X% WikiCoin gear''' that genuinely pays out.
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| * '''Cosmetic skins''' that change how your avatar looks in the city, the dungeon and the map.
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| * '''Loot from chests and bosses'''.
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|
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| == What a contribution is worth ==
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|
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| Today every validated edit pays a flat reward plus bonuses for the
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| signals the game can already see — a citation added, a new section, a
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| first-ever edit on that article — and a perfect quiz run doubles the
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| WikiCoin payout on a dungeon.
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|
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| What is being built next is finer than that: paying by ''what kind'' of
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| contribution the edit was, because paying by byte count quietly tells
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| every player that cleanup is worthless.
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|
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| {| class="wikitable"
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| |+ Planned value bands
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| ! Band !! Kind of contribution !! Relative value
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| |-
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| | '''S''' || Sourcing existing content; removing unsourced content || 8×
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| |-
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| | '''A''' || New sourced content; a new section; an image || 5×
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| |-
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| | '''B''' || New unsourced content; reorganisation || 3×
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| |-
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| | '''C''' || Wikification — links, categories, infobox fields; copy-editing || 1×
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| |-
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| | '''D''' || Formatting and maintenance || 0.5×
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| |}
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|
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| Removal outranks most addition on purpose. Adding is pleasant and people
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| volunteer for it; deleting someone else's unsourced paragraph is
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| unpleasant, slightly risky, and chronically under-supplied.
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|
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| New articles will be scored differently — as a whole, by the quality
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| class they earn (Stub, Start, C, B, GA, FA), assessed automatically
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| rather than by counting what was typed. And every validated edit will
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| keep a flat base, because not all good work leaves something a machine
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| can count.
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|
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| == Coming next ==
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|
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| Named here so nobody is surprised by what is not in the game yet:
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|
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| * '''Create-article missions''' — write something that does not exist, paid by the quality class it earns.
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| * '''Claim past contributions''' — bring the edits you already made in for retroactive credit.
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| * '''Specialities''' — the wiki work you do most becomes what you are known for.
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| * '''Search and warp''' — find the article you care about and land next to it instead of walking.
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| * '''Contribution-type scoring''' — the bands above, live.
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| * '''Loot on the ground''' — drops that fall where the monster died and pulse until you pick them up, and the best gear reserved for players whose contributions have been validated.
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|
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| == Getting started ==
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|
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| # Open '''[[Special:ContributeToWikiPlaying]]''' — that is the game.
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| # Play as a guest if you want to look around first.
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| # When you are ready, link your Wikimedia account so your work counts and your progress is safe.
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| # Take your first mission from the board.
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|
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| == Ground rules ==
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|
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| * '''Your edits are yours.''' The game never edits on your behalf. You are sent to the article and you make the change.
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| * '''We only ask who you are.''' The account link uses the identify grant and nothing more.
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| * '''Rewards follow the community, not the game.''' If the wiki reverts your edit inside 48 hours, it does not pay. That is the point.
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| * '''Guest progress is fragile.''' Play without an account if you like, but bind it before you care about what you have built.
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| == See also ==
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|
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| * [[Special:ContributeToWikiPlaying]] — enter the game
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| * [[Project:About]] — about this wiki
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